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Please give them a chance and alter your existing builds or build new things to integrate the changes. These changes could use some proper testing. Expect current vehicles to be very affected. My gearbox code in my E2s does this and it works well, however it needs to shut off past first gear or it will cause problems with low rpm driving. The torque converter for starting off could simply be an RPM input on the trans you specify that the gearbox slips the clutch until it meets. P R N D 2 1 would cycle just like gear up/down.
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Park would just work by applying the acf brake, which the gearbox should also have a parking brake multiplier input. Park, reverse, neutral, drive, and override selection for gears 2 and 1. The gearbox should probably have inputs for:Įngine's Torque (This would be important to state so we can have shift up/down be modified by the torque coming out of the engine, so if you decide to input less throttle, the gearbox will shift at lower rpms.) The advantage would be automatic shifting at the cost of weight and torque rating. More torque loss in the transmission than a manual.
Acf gmod file size manual#
Lower amount of gears compared to manual ( 3,5,7) Very smooth shifting (it would be the effect of increasing flywheel mass dramatically) Torque converter instead of a clutch (it would just work like an automatic slipping clutch for takeoff) Since we've got CVTs, I think we should try out making some realistic automatic gearboxes. For some reason it wouldn't let me put this in the nrlulz branch.
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